These different architectural design values are used in the game. Some are very typical for Chinese architecture and some also really contradict each other.

Zeitgeist
Every age has a certain spirit or set of shared attitudes that should be utilised when designing.

Tradition
A building should be designed so the public will appreciate a structure’s timeless beauty and understand immediately how to use a given building.

Harmony
A building should be designed in accordance with the particular characteristics of a specific place. Aiming for visual harmony between a building and its surroundings and a connection between past and present forms of a building.

Balance
Emphasis on balance by bilateral symmetry and articulation (elements in a building that are jointed together).


Hierarchy
The hierarchy of buildings is based on their strict placement in a property/complex. Buildings with doors facing the front of the property are considered more important than those facing the sides. Buildings facing away from the front are the least important. Buildings in the rear and more private parts of the property are held in higher esteem.

Enclosure
Constructing buildings or building complexes that take up an entire property but encloses open spaces within itself. These enclosed spaces come in two forms: the open courtyard and the “sky well” (a hole in the roof that allows sunshine to get in, to all levels in the house)

Feng Shui
Harmony through careful placement of objects. Screen walls face the main entrance of the house, which stems from the belief that evil things travel on straight lines. The windowless back of the structure faces the north, where the wind is coldest in the winter. Ponds, pools, wells, and other water sources are usually built into the structure.

Horizontal emphasis
The emphasis on the horizontal axis, in particular the construction of a heavy platform and a large roof that floats over this base, with the vertical walls not as well emphasized. Stressing the visual impact of the width of the buildings.


Honesty: structure, function and material
A structure shall display its “true” purpose and not be decorative. A building form shall be shaped on the basis of its intended function, often known as “form follows function”. Materials should be used and selected on the bases of their properties, and that the characteristics of a material should influence the form it is used for.

Simplicity & minimalism
Simple forms, i.e. aesthetics without considerable ornaments, simple geometry, smooth surfaces etc., represents forms which are considered as “real” art.

Natural & organic
Nature can provide inspiration, functional clues and aesthetic forms that should be used as a basis for designs characterized by free-flowing curves, asymmetrical lines and expressive forms. “Form follows flow”.


Social
Emphasis on creating a building or complex designed for social interaction and awareness.

Re-use & Modification
Existing buildings can be continuously used through updates.

Sustainability
A sustainable and/or environmentally friendly building approach is beneficial to users, society and future generations.

Adaptability
Design purpose and values should be able to change and respond to social, economic and community needs.  Users and residents should be able to create as much as designers, planners and architects.

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Re-architect

to redesign, make fundamental design changes


Re-architect is a game on urban design, play and transformation. The game takes players on a photographic treasure hunt along the architectural past, present and future of the city. As the game unfolds players are asked to respond to design principles, investigate their surroundings and photograph the city from different architectural perspectives.


Individually players will learn more on how they perceive the city, collectively all players create a new map of the city together.


Re-architect can both be played hi-tech, with GPS-enabled phones triggering game content by player’s positions and lo-fi using a hard-copy map.


Re-architect is also very much a discussion platform asking you to comment on the city’s changes not only from a architect’s perspective but also as a resident or visitor responding to public space. What kind of changes would you make in the city?


What would you re-architect?

Business of Design Week ’08

Re-architect is part of the DEtour program at Business of Design Week ’08 Hong Kong (BoDW). The BoDW is referred to as “one of the most significant annual events on the international design calendar , Asia’s leading design event on innovation, design and brand, attracts the best of the global design world to Hong Kong. “ (source bodw.com)

Flickr Photos

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